unreal.SoundNodeConcatenator

class unreal.SoundNodeConcatenator(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Plays child nodes sequentially

C++ Source:

  • Module: Engine

  • File: SoundNodeConcatenator.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]

  • input_volume (Array[float]): [Read-Write] Volume multiplier for each input.