unreal.SoundNodeMature

class unreal.SoundNodeMature(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

This SoundNode uses UEngine::bAllowMatureLanguage to determine whether child nodes that have USoundWave::bMature=true should be played.

C++ Source:

  • Module: Engine

  • File: SoundNodeMature.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]