unreal.SoundNodeModPlayer

class unreal.SoundNodeModPlayer(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNodeAssetReferencer

Sound node that contains a reference to the mod file to be played

C++ Source:

  • Plugin: SoundMod

  • Module: SoundMod

  • File: SoundNodeModPlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]

  • looping (bool): [Read-Write]

  • sound_mod_asset_ptr (SoundMod): [Read-Write]