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GFxAScriptToKismetCH
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日本語訳
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
怎样将一个外部接口调用传输到kismet
概述
Scalefrom能渲染到一个稍后能在世界中显示的贴图,可以从ActionScript(动作脚本)中直接调用Kismet是很有用的。
ActionScript 2.0 方法
您的Flash按钮将按如下设置:
on (press) { import flash.external.ExternalInterface; ExternalInterface.call("MyUnrealScriptFunction"); }
class MyMoviePlayer extends GFxMoviePlayer; //function to receive External Interface call function MyUnrealScriptFunction() { `log("###### ExternalInterface Call Received #####"); TriggerRemoteKismetEvent('MyEvent'); } //function to trigger a remote kismet event function TriggerRemoteKismetEvent( name EventName ) { local array<SequenceObject> AllSeqEvents; local Sequence GameSeq; local int i; GameSeq = GetPC().WorldInfo.GetGameSequence(); if (GameSeq != None) { // find any Level Reset events that exist GameSeq.FindSeqObjectsByClass(class'SeqEvent_RemoteEvent', true, AllSeqEvents); // activate them for (i = 0; i < AllSeqEvents.Length; i++) { if(SeqEvent_RemoteEvent(AllSeqEvents[i]).EventName == EventName) { SeqEvent_RemoteEvent(AllSeqEvents[i]).CheckActivate(GetPC().WorldInfo, None); } } } }